KonsolScript Editor Update

There’s been a demand to have an editor for Quixie. Right now, what we have is the outdated KonsolScript Editor (KSE), which was designed to work with the old KonsolScript engine, FreeKE.

We still don’t have a real cross-platform editor with the same behavior as that of KSE. I myself is still using Geany on Ubuntu — same open source editor I’m looking to custom fit for KonsolScript.

So what I did was to patch up the old KSE — remove code-hints/code-complete on deprecated functions and add new ones. Seems to work fine with latest (unreleased) Quixie. I haven’t created an installer since patching is still in progress, so I’ve setup a Test Builds page which requires anyone to install the old KSE (for FreeKE) installer before patching.

To test KSE, one will have to build the latest Quixie from SVN — if you could wait, I’ll be releasing the latest Quixie next week. Still to try if KSE still works under WINE.

I tried using KSE to further develop Smack!. Screenshot shows how it displays debugging messages from Konsol:Log.

Please note that this is not the same with KAGE Studio, which was promised to be pre-released this month.

~creek23


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One response to “KonsolScript Editor Update”

  1. […] what’s so important in this release? This is the Quixie build that is compatible to the on-going patch of KonsolScript Editor. New features includes addition of Array:Pop and String:Split which are already supported in latest […]

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