Quixie’s Network problem

Ki-si DevelopsIt’s been more than 3 months since the last release of Quixie and we haven’t released any Smack update since v0.1. Although we’ve fixed two bugs (one of which is a major bug) since Quixie 0.4.2 (second release of v0.4 series) in February, we couldn’t package any release just yet.

This is due to String:Split bug which we haven’t fixed and a latency and/or fidelity problem with Quixie’s network capability. This fidelity issue is noticed when a server is trying to send a string content to a client in a fast, real-time-like manner. The message is not properly received on the client that some of the text contents are missing.

It is, however, possible to make turn-based game since polling would take lesser processing. With this, I was wondering if it’s actually possible to make a multiplayer poker game like the ones available at partycasino.com. Although one would need a huge amount of moola to operate the server. 😛

We’ve almost released the third installment of v0.4 series during the last week of March but sadly, we can’t. We didn’t have time to fix the problem since we got busy writing libkage for Android last April.

If only we have enough funding so this project’s progress would go smoothly as planned. Like, how expensive is it to buy one of our Smack mugs? Each mug you buy would help fund KonsolScript game programming competition, which would in turn make the competitors-to-be a possible member of the community who would help finish tutorials and document other stuff while I get busy developing the engine.

By the way, a quick shout-out to a friend who has been in Spain for quite some time now, Ghie Esporton, who — in her own little way — spreads the word about KonsolScript — yes, she did talk about it in español. 😀

Hasta pronto, Ghie!

~creek23


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