Tag: quixie

  • KonsolScript 0.4 is out!

    We’re proudly releasing the first of the 0.4 series of KonsolScript, v0.4.120110. Not quite a big improvement over the last 0.3 release but it has gone far since the first 0.3 release last January 2011. For this release, we’ve fixed one important bug with regards to parsing the script that was preventing us from releasing…

  • Smack Planning!

    Smack Planning!

    As much as I’d like to follow SCRUM in the development of Smack!, we couldn’t. So instead of calling it a Sprint Planning, I’m calling the meeting Smack Planning! 😀 Photos below are what Mark, Uriel and I drew for the planning of Smack! If you’ve been checking the SVN repository, you now know that…

  • KonsolScript 0.3.111009 released

    KonsolScript 0.3.111009 released

    Announcing the fifth bug-fix release of the 0.3.x series — an improvement over KonsolScript 0.3.110904 release. The previous version allowed loading and blitting of images with alpha channels less than 255 (0~244) but a bug caused Quixie to crash which occurs when a 0-alpha pixel is being blitted to another 0-alpha pixel. The previous improvement…

  • KonsolScript 0.3.110724 released

    KonsolScript 0.3.110724 released

    We’re proud to announce the third release of the 0.3.x series, KonsolScript 0.3.110724. This is partly a bug-fix release because of the bug found on loading PNG files on Windows 7. Because of this, the new way of creating transparent PNG files for Quixie will be as shown in the screenshot. Make sure that “Save…

  • KonsolScript 0.3.110508 released

    KonsolScript 0.3.110508 released

    KonsolScript 0.3.110508 has been released. This is the second release of the 0.3.x series. This is more of a bug-fix release. Still quite a significant release given the improved performance when using User-Defined Types. Please keep in mind that it is a post-alpha, pre-beta release which has been for a long time. If you find…

  • Announcing the Tank game project

    A colleague, Mark, was interested to make a tank game so much that he drafted a Game Design Document with information more than enough to start creating a prototype. The very core concept is a Defense of the Ancients meets Battle City. In case you’re not aware of Battle City, it is a top-view 2D…