Image:SetHeight(new_height, img_handler)
Sets the height of the image buffer.
Bliting a resized image is faster than scale-bliting.
function main() { //declare the variable to become the buffer Var:Number mysky; Image:New(30, 30 myImage) //be sure to create the sky.bmp first Image:Load("sky.bmp", mysky) //grab a portion Image:SetHeight(100, mysky) }