Comments on: Quixie now supports Net class http://konsolscript.sourceforge.net/web/2010/11/30/quixie-now-supports-net-class/ The Free and Open Game Programming Language Sun, 20 Mar 2011 02:54:05 +0000 hourly 1 https://wordpress.org/?v=6.3.1 By: logrono http://konsolscript.sourceforge.net/web/2010/11/30/quixie-now-supports-net-class/#comment-9752 Sun, 20 Mar 2011 02:54:05 +0000 http://konsolscript.sf.net/web/?p=208#comment-9752 I can’t believe people still use this ridiculous game engine!

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By: Mj Mendoza IV http://konsolscript.sourceforge.net/web/2010/11/30/quixie-now-supports-net-class/#comment-8625 Wed, 02 Mar 2011 06:43:10 +0000 http://konsolscript.sf.net/web/?p=208#comment-8625 +1 to soulradical. 🙂

@mikero: I was planning to support that but I’m currently busy with libQuixie nowadays.

@funkyfag: Net class is more of a proof-of-concept… I still have to make a game out of KAGE then make use of Net class to fine tune its usability. Until then, I can’t help you just yet.

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By: funkyfag http://konsolscript.sourceforge.net/web/2010/11/30/quixie-now-supports-net-class/#comment-7048 Tue, 08 Feb 2011 09:42:58 +0000 http://konsolscript.sf.net/web/?p=208#comment-7048 i want to make 4vs4 game but how can I make this? soorry for bad english.

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By: mikero http://konsolscript.sourceforge.net/web/2010/11/30/quixie-now-supports-net-class/#comment-6914 Tue, 01 Feb 2011 14:36:26 +0000 http://konsolscript.sf.net/web/?p=208#comment-6914 Can I send a UDT? if not, can you implement it please?

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By: soulradical http://konsolscript.sourceforge.net/web/2010/11/30/quixie-now-supports-net-class/#comment-6362 Wed, 12 Jan 2011 01:07:29 +0000 http://konsolscript.sf.net/web/?p=208#comment-6362 @tarner, dont fret. this project might be old but progress is way too slow that its just actually starting. i’d use worldforge if i were you.

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By: decoder http://konsolscript.sourceforge.net/web/2010/11/30/quixie-now-supports-net-class/#comment-6098 Sun, 02 Jan 2011 01:24:24 +0000 http://konsolscript.sf.net/web/?p=208#comment-6098 It would probably better if you implement eventlisteners. This way the net-checking step is reduced from the loop resulting to more fps.

just a thought. 😉

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By: tarner http://konsolscript.sourceforge.net/web/2010/11/30/quixie-now-supports-net-class/#comment-5536 Sat, 18 Dec 2010 07:01:34 +0000 http://konsolscript.sf.net/web/?p=208#comment-5536 can I use this for MMORPG?

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By: Idea List for GSoC 2010 | KonsolScript http://konsolscript.sourceforge.net/web/2010/11/30/quixie-now-supports-net-class/#comment-4832 Tue, 30 Nov 2010 15:54:05 +0000 http://konsolscript.sf.net/web/?p=208#comment-4832 […] Net class — already implemented in v0.3.101130 on […]

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