The Free and Open
Game Programming Language
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Smack in C++
If you haven’t read it yet, we’ve ported Smack from KonsolScript to C++ and it’s been in the SVN repository since August 2014. Was gonna resume working on it again last week until I bumped into the root cause of what I thought was a bug in Smack’s code. Apparently, I need to update my…
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Ubuntu Rejected Quixie
Two and a half years ago, I submitted Quixie to Ubuntu Software Center to bring the app closer to users. Ubuntu Software Center is like the Google Play for Ubuntu Users, or AppStore for Apple, or Steam for Gamers… etc., you get the idea. After a month of waiting, this is the exact message I…
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KonsolScript’s first mini-movie project
Just wanted to share the mini-video we did for 2 weeks. I’m actually happy to make use of KonsolScript with the scenes involving close-up shots of Tony Stark and compositing pre-rendered Ironman against a background image. Blender was used to animate a 3D Ironman, and have it rendered on a sequence of 1920×1080 PNG files.…
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Kisi and the Gang’s New Game
Kisi and the gang once again hit Google Play with a new Android game called Super Jump Doodle! No, it’s not an official game from our team. The developer simply borrowed our characters and politely added me on credits as well as mentioning Smack! — well, the better should as the art’s license of Smack…
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Scripting Visual Effects
Found another use case for KonsolScript! Scripting Visual FX for videos. 😀 Yes, is some ways it still is game-related — kind of like scripting an explosion when the player throws a bomb or something. But this use case is basically pre-rendering FX then saving it as frames to be used as a clip on…
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Yes. I’m alive.
It’s been a while since this site had updates but I assure you that we’ve been busy behind the scene — but not the 25 hours a day, 8 days a week kind of busy developing KonsolScript/KAGE. We do have jobs-the-feeds-us jobs that keeps us busy as well, and open source projects being hobby projects…