developer – KonsolScript http://konsolscript.sourceforge.net/web The Free and Open Game Programming Language Wed, 07 Apr 2021 15:44:00 +0000 en-CA hourly 1 https://wordpress.org/?v=6.3.1 Ubuntu Rejected Quixie http://konsolscript.sourceforge.net/web/2014/07/08/ubuntu-rejected-quixie/ http://konsolscript.sourceforge.net/web/2014/07/08/ubuntu-rejected-quixie/#respond Tue, 08 Jul 2014 10:03:15 +0000 http://konsolscript.sf.net/web/?p=643 Two and a half years ago, I submitted Quixie to Ubuntu Software Center to bring the app closer to users. Ubuntu Software Center is like the Google Play for Ubuntu Users, or AppStore for Apple, or Steam for Gamers… etc., you get the idea. After a month of waiting, this is the exact message I got from one of the approver.

So, I tried bringing the concern to FreeBASIC developers, that “fbc should be added in Ubuntu’s and/or Debian’s upstream”, but they don’t see this as an issue. I think they only see FreeBASIC as a hobbyist’s tool. I waited years for them to actually have it submitted to no avail.

Quixie’s dependency on FreeBASIC is an anchor for the project. It’s about time to move forward and leave the BAS source codes behind.

I’m currently porting Smack in C++ with IrrLicht as the graphics engine. Carefully building what would be a Kage Library, then add the scripting capability along with the game to finally have a brand new Quixie, in the hopes of making Quixie more portable, and available to Ubuntu Software Center. Fingers crossed.

With IrrLicht, 3D would be available in Kage as well. 🙂

I’m quite happy that it’s actually easy to port the game itself given the similarity of KonsolScript and C++ in syntax. Pretty much proves that KonsolScript/Quixie is a very good prototyping tool for any gamers with brewing idea. I only had to write the functionalities of loading and rendering of PNG files. Handing mouse and keyboard inputs are okay. Some others are still not implemented, especially handling sound. If you know a free and open source sound library that is compatible with IrrLicht’s license, please comment below.

~creek23

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Smack! Mugs http://konsolscript.sourceforge.net/web/2011/12/07/smack-mugs/ http://konsolscript.sourceforge.net/web/2011/12/07/smack-mugs/#comments Wed, 07 Dec 2011 02:14:10 +0000 http://konsolscript.sf.net/web/?p=404 We’ve been trying to find a way of a possible source of funding for the development of this game, Smack! Unlike Blender Foundation’s approach to their open movie projects (Elephant Dreams, Big Buck Bunny, Sintel), pre-selling DVDs with the promised content of the movies source files (texture files, concept arts, even video tutorials, etc) included doesn’t look much viable in our case as I don’t think this game project is such a bleeding edge technology where people will have interest of having a copy of the source files to study “it” themselves.

So, we’ve come into selling the usual merchandise for an open source project — nope not shirts (though I’d love to have it, too) — mugs.

Price is Php200, if bought in Philippines plus shipping fee of Php200 — pretty expensive for one mug, if you ask me. So if you and your friends decided to support us, you can maximize the Php200 shipping fee by buying 3 or more. To support orders from countries outside Philippines, we’re setting up our account on CafePress.

~creek23

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Incredible!ndia http://konsolscript.sourceforge.net/web/2011/01/22/incredibleindia/ http://konsolscript.sourceforge.net/web/2011/01/22/incredibleindia/#comments Sat, 22 Jan 2011 02:14:42 +0000 http://konsolscript.sf.net/web/?p=212 My employers sent me to the company’s India headquarters for three months business stuff. This will make me miss Global Game Jam at Manila for the second time. I’ve been wanting to have this opportunity to use KAGE is such event.

Posing at Bangkok airport while waiting for flight to India.

According to our project page at SourceForge, statistics show that India is top 13 visitor of KonsolScript. Now, I was thinking of meeting some game developers here at India. Maybe there’s a GGJ event somewhere here in Bangalore as well. It would be nice to join one.

–creek23

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Welcome Brian! http://konsolscript.sourceforge.net/web/2010/01/02/welcome-brian/ http://konsolscript.sourceforge.net/web/2010/01/02/welcome-brian/#comments Sat, 02 Jan 2010 04:15:11 +0000 http://konsolscript.sf.net/web/?p=191 New year has brought us a new developer.

Everyone, please welcome Brian Matheson. A hacker from Washington, United States.

He will be the maintainer for the KonsolScript Editor. This means that he will be the main man to talk to on everything that concerns the editor. From feature request, bug report and possibly documentation. …err, that is, as long his availability permits.

Welcome aboard Brian!

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