Tag: game

  • Tux is one angry bird

    Tux is one angry bird

    Below is a screencast of what we currently have on Smack! With Tux eagerly pursuing our ninja pig Kisi, that Linux’ penguin is one certified angry bird. While two-day game development has become a phenomenon, the Smack! dev team is taking two-months to go from prototype to this and still the game is not quite…

  • HTML5 Smack!

    HTML5 Smack!

    I know we promised a Smack! pre-release by mid of November. But co-Game Designers, Mark and Uriel are wanting to cook the build a little more to avoid a half-baked demo. But I guess they can’t prevent me from releasing an HTML5 port of the half-baked Smack! 🙂 What you get to play in the…

  • Smack Planning!

    Smack Planning!

    As much as I’d like to follow SCRUM in the development of Smack!, we couldn’t. So instead of calling it a Sprint Planning, I’m calling the meeting Smack Planning! 😀 Photos below are what Mark, Uriel and I drew for the planning of Smack! If you’ve been checking the SVN repository, you now know that…

  • Metal Slug Kuno on GNU/Linux

    For a while, that Toto Maquiling’s fan game, called Metal Slug Kuno, was only playable with FreeKE — only Windows users can play the demo. This is because Metal Slug Kuno is using an array of UDT (or struct in C/C++), which Quixie didn’t support before.