installer – KonsolScript http://konsolscript.sourceforge.net/web The Free and Open Game Programming Language Tue, 12 Sep 2023 06:39:27 +0000 en-CA hourly 1 https://wordpress.org/?v=6.3.1 Kage v0.3.200512 released! http://konsolscript.sourceforge.net/web/2020/05/13/kage-v0-3-200512-released/ http://konsolscript.sourceforge.net/web/2020/05/13/kage-v0-3-200512-released/#respond Tue, 12 May 2020 18:33:51 +0000 http://konsolscript.sourceforge.net/web/?p=1259 Version 0.3.x series first Maintenance Package released!

kagestudio_v0.3.200512_win64.zip

kagestudio_0.3.200512_amd64.deb

Yes, that’s a Debian file, tested working on Ubuntu 20.04 LTS — along with the usual Windows release. The big file size difference is because Windows (50MB) includes official precompiled FFMPEG from ffmpeg.org and Gtkmm-3.0 runtime, while GNU/Linux (295KB) will ask you to separately pre-install its dependency gtkmm-3.0 and ffmpeg.

I’ve also added the source code used for this release: kagestudio_v0.3.200512_src.zip

Finally, I can say, enjoy this free and open source vector-based 2D Animation Software for Windows and Ubuntu GNU/Linux! — released with 17 fixes, 5 implementations, 7 improvements and let me hear what you think!

~creek23

Changelog:
Timeline Pane fixes, implementations, and improvements!
* Fixed Issue #5 – https://sourceforge.net/p/kage/tickets/5/
* Fixed Issue #40 – https://sourceforge.net/p/kage/tickets/40/
* Fixed Issue #41 – https://sourceforge.net/p/kage/tickets/41/
* Fixed Issue #47 – https://sourceforge.net/p/kage/tickets/47/
* Fixed Issue #48 – https://sourceforge.net/p/kage/tickets/48/
* Fixed Issue #49 – https://sourceforge.net/p/kage/tickets/49/
* Fixed Issue #50 – https://sourceforge.net/p/kage/tickets/50/
* Fixed Issue #51 – https://sourceforge.net/p/kage/tickets/51/
* Fixed Issue #52 – https://sourceforge.net/p/kage/tickets/52/
* Fixed Issue #55 – https://sourceforge.net/p/kage/tickets/55/
* Fixed Issue #56 – https://sourceforge.net/p/kage/tickets/56/
* Fixed Issue #57 – https://sourceforge.net/p/kage/tickets/57/
* Fixed Issue #58 – https://sourceforge.net/p/kage/tickets/58/
* Fixed Issue #59 – https://sourceforge.net/p/kage/tickets/59/
* Fixed Issue #60 – https://sourceforge.net/p/kage/tickets/60/
* Fixed Issue #61 – https://sourceforge.net/p/kage/tickets/61/
* Fixed Issue #65 – https://sourceforge.net/p/kage/tickets/65/
* Implemented Request #42 – https://sourceforge.net/p/kage/tickets/42/
* Implemented Request #43 – https://sourceforge.net/p/kage/tickets/43/
* Implemented Request #44 – https://sourceforge.net/p/kage/tickets/44/
* Implemented Request #45 – https://sourceforge.net/p/kage/tickets/45/
* Implemented Request #46 – https://sourceforge.net/p/kage/tickets/46/
* removing workaround applied on Issue #25 — seems newer FFMPEG already addressed issue indicated in https://sourceforge.net/p/kage/tickets/25/
* spliced stage.cpp as code keeps getting bigger
* added stage_[extentions].cpp in Makefile
* adjusted shape movement via Arrow Keys
* displayed X/Y in status bar — not working well when zoomed-in/out
* centered dialogs for discard/quit messages
* experimented with Getting Shape’s Width and Height disregarding zoomed-size — still working on “Setting X/Y”

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KonsolScript 0.4.120210 released http://konsolscript.sourceforge.net/web/2012/02/11/konsolscript-0-4-120210-released/ http://konsolscript.sourceforge.net/web/2012/02/11/konsolscript-0-4-120210-released/#comments Fri, 10 Feb 2012 20:02:58 +0000 http://konsolscript.sf.net/web/?p=486 Second release of the 0.4 series is out. This release packs a single update — the renderer.
Download 0.4.120210

With the release of Smack! v0.1, people have been lenient with except for the very low FPS — a comment which we took seriously.

Quixie’s source code have always had conditional compilation for Cairo as an alternative render engine since July 2010 but we were having problem rotating the image from the center. So I’ve decided to finally sit down and search the Internet for proper usage of rotation. It took a longer while searching only to realize that the answer has been staring back at us all along.

Upon implementation, discrepancies occurred with the expected way rendering from the previous renderer — some don’t even render at all. But these are the easy parts to fix. The hard part was to identify why in the world would Cairo crash on an almost random event. Few more days of testing, we nailed the problem down. And now it’s available for everyone’s consumption — yes, we’re deprecating the old renderer for Cairo.

We’ve release installers for Ubuntu and Windows, as usual.

Ubuntu users will have to use GDebi or simply use dpkg from the terminal as Ubuntu Software Center has become a pain in the a$$.

Now we can go back working on Smack v0.2. Please support us by purchasing some Smack! mugs.

~creek23

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Smack v0.1 released http://konsolscript.sourceforge.net/web/2012/01/19/smack-v0-1-released/ http://konsolscript.sourceforge.net/web/2012/01/19/smack-v0-1-released/#comments Thu, 19 Jan 2012 09:57:32 +0000 http://konsolscript.sf.net/web/?p=453 UPDATE: Install latest KonsolScript after Installing Smack!

Smack! is a simple, free, and open source 2D Fighting game of chibi FOSS mascots created as tech demo for KonsolScript — think of Smack! as Blender‘s Elephant Dreams, Big Buck Bunny, or Sintel for KonsolScript at a smaller scale as we don’t have the resources that Blender Foundation have.

Second half of 2011 was a blast for the development of KonsolScript’s official tech demo. With the game design initially drafted last 2008, it took a long while before we had something coded. It was actually fun to see an animated Kisi, running and jumping around for the first time.

The game, kind of, deviated from the original concept of having a Ninja-themed fighting game after two months of cooking. With the KonsolScript 0.4 having been released earlier this month, we’re finally releasing Smack! v0.1, an alpha build!

Downloads

  • smack_v0.1.exe will install Smack! on C:\Users\YOU\AppData\Local\Smack!\{here} — it will try to download KonsolScript 0.4 if it’s not yet installed on your machine.
  • smack_v0.1.zip is made available for GNU/Linux users. It is also an alternative for the Windows users if hesitant on the EXE file above.

How to run the game?
After unzipping, you just have to double-click MAIN.KS file — again, KonsolScript 0.4 should be installed to do so.

What now?
A comment after playing the game would be nice. 😉

Please note that you can still buy a Smack! Mug or two as we prepare for v0.2, so please do support us and buy one. Content for next release will be posted sometime next month — better AI will surely be on the list. 😛 Your comments on this release will be helpful.

Below are the screenshots of the game.

Smack!’s main menu.

Gimp’s Wilber taking the stage. 🙂

Android’s mascot and Tux’s showdown.

~creek23

UPDATE: Install latest KonsolScript after Installing Smack!

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KonsolScript 0.4 is out! http://konsolscript.sourceforge.net/web/2012/01/10/konsolscript-0-4-is-out/ http://konsolscript.sourceforge.net/web/2012/01/10/konsolscript-0-4-is-out/#comments Mon, 09 Jan 2012 17:45:40 +0000 http://konsolscript.sf.net/web/?p=433 We’re proudly releasing the first of the 0.4 series of KonsolScript, v0.4.120110.

Not quite a big improvement over the last 0.3 release but it has gone far since the first 0.3 release last January 2011. For this release, we’ve fixed one important bug with regards to parsing the script that was preventing us from releasing a preview of Smack!.

Previously, launching Smack! was taking 35sec, but that was brought down to 7sec without changing anything on the script — that’s five times faster. Although we still want to have it trimmed down to 1~3 seconds.

Installer for Debian/Ubuntu to follow.

Update: Installer for Debian/Ubuntu is now available. Also a generic tar.gz for other GNU/Linux distro.

~creek23

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KonsolScript 0.3.111117 released http://konsolscript.sourceforge.net/web/2011/11/18/konsolscript-0-3-111117-released/ http://konsolscript.sourceforge.net/web/2011/11/18/konsolscript-0-3-111117-released/#comments Thu, 17 Nov 2011 16:23:40 +0000 http://konsolscript.sf.net/web/?p=359 Just in time for KonsolScript’s sixth birthday! The sixth and our last release for 0.3 series before we move to 0.4 early next year, which would be in a-month-and-a-half time from now. Here it is!

So what’s so important in this release? This is the Quixie build that is compatible to the on-going patch of KonsolScript Editor. New features includes addition of Array:Pop and String:Split which are already supported in latest KSE. This new functions are provided to complement Net class’ very primitive functionality — this is in preparation of adding multiplayer support for Smack!

Plus, did I mention that this contains 19 fixes? Yep. Nineteen fixes in one month! Yep. We’ve been busy alright.

And finally, anyone is now able to install KonsolScript with non-admin account on Windows.

As tested on Windows 7, default install path is now at:
C:\Users\any_non_admin_account\AppData\Local\KonsolScript\Engine

Not to mention, Ubuntu 11.10 users can now install KonsolScript without using the terminal! Pretty psyched now, huh? Get it at the Downloads section!

Don’t forget to keep the bug reports coming.

~creek23

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KonsolScript 0.3.111009 released http://konsolscript.sourceforge.net/web/2011/10/10/konsolscript-0-3-111009-released/ http://konsolscript.sourceforge.net/web/2011/10/10/konsolscript-0-3-111009-released/#comments Mon, 10 Oct 2011 12:34:31 +0000 http://konsolscript.sf.net/web/?p=307 Announcing the fifth bug-fix release of the 0.3.x series — an improvement over KonsolScript 0.3.110904 release. The previous version allowed loading and blitting of images with alpha channels less than 255 (0~244) but a bug caused Quixie to crash which occurs when a 0-alpha pixel is being blitted to another 0-alpha pixel. The previous improvement done on the underlying Blitting function (Multiput) has to be fixed… temporarily. Right now, such case is handled by blitting black-pixel instead — this is obviously have to be treated correctly on later versions.

Download InstallerSo why release a premature build, you ask. This is because several string-handling related bugs were fixed. From String properties of a UDT, to arrays of String, to passing String values to a function, to string-equations. These bugs were uncovered by our friends at Nueva Vizcaya State University, Philippines — more to this later this month.

Available downloads are installers for Ubuntu and Windows. Again, Ubuntu 10.04/10.10 users should have no problem installing it but 11.04 users will have to install it via terminal.
sudo dpkg -i quixie_0.3.111009_i386.deb

Again, this is kind of a preview release so if you find bugs, please report it to help us fix them.

~creek23

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KonsolScript 0.3.110904 released http://konsolscript.sourceforge.net/web/2011/09/04/konsolscript-0-3-110904-released/ http://konsolscript.sourceforge.net/web/2011/09/04/konsolscript-0-3-110904-released/#comments Sun, 04 Sep 2011 04:03:51 +0000 http://konsolscript.sf.net/web/?p=289 Once again, we are proud to announce the fourth release of the 0.3.x series. This update is an improvement over KonsolScript 0.3.110724 release. The newly introduced way of exporting PNG with magenta-transparency isn’t intuitive enough for artists to be a work-around for the PNG-loading problem found under Windows 7. To properly fix the problem, the underlying Blitting function (Multiput) was improved.

You can once again ignore what color you have used in the transparent area of your image. What’s more is that Alpha channel of 32 bits-per-pixel images is now fully employed. Meaning, the transparency of each pixel is need-not be at value 0. Even transparency values of 1 to 254 is now being blitted with its corresponding alpha value.

Download InstallerJust how important is this? Well, I for one has been longing for such capability, which was previously available only to Quixie_cairo. This means that I can already use my favorite vector authoring software, Inkscape, to create game sprites without facing the problem of cleaning the non-0 transparent pixels of the produced sprites with Gimp.

Available downloads are installers for Ubuntu and Windows. Again, Ubuntu 10.04/10.10 users should have no problem installing it but 11.04 users will have to install it via terminal.
sudo dpkg -i quixie_0.3.110904_i386.deb

Like always this is kind of a preview release so if you find bugs, please report it to help us fix them.

~creek23

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KonsolScript 0.3.110724 released http://konsolscript.sourceforge.net/web/2011/07/25/konsolscript-0-3-110724-released/ http://konsolscript.sourceforge.net/web/2011/07/25/konsolscript-0-3-110724-released/#comments Mon, 25 Jul 2011 10:33:16 +0000 http://konsolscript.sf.net/web/?p=260 proper PNGWe’re proud to announce the third release of the 0.3.x series, KonsolScript 0.3.110724. This is partly a bug-fix release because of the bug found on loading PNG files on Windows 7. Because of this, the new way of creating transparent PNG files for Quixie will be as shown in the screenshot.

Make sure that “Save color values from transparent pixels” is checked and transparent pixels are “magenta” (#FF00FF) if opaque.

The new build also features event-handling, where the included demo in the installer showcases its use. A tutorial will be made for this new feature later. To complement this feature, we have to add Mouse:IsInside(), and Mouse:OnImage for easier checking of mouse location.

For this release, we offer installer for Ubuntu and Windows. Ubuntu 10.04/10.10 users should have no problem installing it but 11.04 users will have to install it via terminal.
Download Installer
sudo dpkg -i quixie_0.3.110724_i386.deb

Again, this is kind of a preview release (post-alpha, pre-beta) so if you find bugs, please report it to help us fix them.

Now download the update and enjoy!

~creek23

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KonsolScript 0.3.110508 released http://konsolscript.sourceforge.net/web/2011/05/10/konsolscript-03110508-released/ http://konsolscript.sourceforge.net/web/2011/05/10/konsolscript-03110508-released/#comments Tue, 10 May 2011 00:55:39 +0000 http://konsolscript.sf.net/web/?p=223 KonsolScript 0.3.110508 has been released. This is the second release of the 0.3.x series. This is more of a bug-fix release. Still quite a significant release given the improved performance when using User-Defined Types.

Please keep in mind that it is a post-alpha, pre-beta release which has been for a long time. If you find a bug, please report it to help us fix them.Download Installer

For this release, we offer installer for Windows and Ubuntu. Although, it seems that Ubuntu Software Center have become strict with installation of non-Ubuntu or third-party software. I was having a problem installing Quixie. For now, you will have to install it via terminal, like I did:

sudo dpkg -i quixie_0.3.110508_i386.deb

And then follow these steps to associate KS files with Quixie.

Right-click Main.ks and click Open
Right-click Main.ks and click Open

Click ‘Select Application’
Click 'Select Application'

Select for Quixie and click Open.
Select for Quixie and click Open

Now, right-click Main.ks to see ‘Open with Quixie’.
Now, right-click Main.ks to see 'Open with Quixie'

~creek23

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KonsolScript 0.3.110102 released http://konsolscript.sourceforge.net/web/2011/01/02/konsolscript-03110102-released/ http://konsolscript.sourceforge.net/web/2011/01/02/konsolscript-03110102-released/#comments Sun, 02 Jan 2011 12:20:34 +0000 http://konsolscript.sf.net/web/?p=210 After more than a month of delay, we are finally releasing KonsolScript 0.3.110102 — the first official distribution containing Quixie; yes we are deprecating FreeKE.

Download Ki-siBeen having a problem debugging the build for GNU/Linux, thus only an installer for Windows is made.

The source code is released as well.

Please note that version 0.2.100402 is more compatible to the current demos. A re-release of the demos are to be made later — hopefully by first quarter of this year.

Version 0.3.110102 here has deprecated a bunch of functions which I think have duplicates. Math class’ Add, Sub, Mul, Div, Mod were removed since the functionalities can be made via +-*/ and % operators.

Game and Net class is now supported by Quixie — a demo of this will be released asap as well.

Also, we are planning to have a minor release of KonsolScript Editor (KSE) that uses Quixie instead of FreeKE. Again, desired to be released asap.

We have pretty much covered most of the listed tasks for KonsolScript’s 2010 roadmap. If only we have more active contributors.

The release of the vector-rendering Quixie will be released in a patch-like manner later as well.

Anyway, looks like partial roadmap for 2011 has already been listed here — pretty much release of demos for 0.3.xxxxxx. And no doubt, a lot of debugging once you guys get a hand on our latest engine.

Well, that’s it for now. Happy hacking! 😉

~creek23

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