konsolscript editor – KonsolScript http://konsolscript.sourceforge.net/web The Free and Open Game Programming Language Tue, 13 Oct 2015 09:41:38 +0000 en-CA hourly 1 https://wordpress.org/?v=6.3.1 KonsolScript 0.3.111117 released http://konsolscript.sourceforge.net/web/2011/11/18/konsolscript-0-3-111117-released/ http://konsolscript.sourceforge.net/web/2011/11/18/konsolscript-0-3-111117-released/#comments Thu, 17 Nov 2011 16:23:40 +0000 http://konsolscript.sf.net/web/?p=359 Just in time for KonsolScript’s sixth birthday! The sixth and our last release for 0.3 series before we move to 0.4 early next year, which would be in a-month-and-a-half time from now. Here it is!

So what’s so important in this release? This is the Quixie build that is compatible to the on-going patch of KonsolScript Editor. New features includes addition of Array:Pop and String:Split which are already supported in latest KSE. This new functions are provided to complement Net class’ very primitive functionality — this is in preparation of adding multiplayer support for Smack!

Plus, did I mention that this contains 19 fixes? Yep. Nineteen fixes in one month! Yep. We’ve been busy alright.

And finally, anyone is now able to install KonsolScript with non-admin account on Windows.

As tested on Windows 7, default install path is now at:
C:\Users\any_non_admin_account\AppData\Local\KonsolScript\Engine

Not to mention, Ubuntu 11.10 users can now install KonsolScript without using the terminal! Pretty psyched now, huh? Get it at the Downloads section!

Don’t forget to keep the bug reports coming.

~creek23

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KonsolScript Editor Update http://konsolscript.sourceforge.net/web/2011/11/11/konsolscript-editor-update/ http://konsolscript.sourceforge.net/web/2011/11/11/konsolscript-editor-update/#comments Fri, 11 Nov 2011 13:50:36 +0000 http://konsolscript.sf.net/web/?p=337 There’s been a demand to have an editor for Quixie. Right now, what we have is the outdated KonsolScript Editor (KSE), which was designed to work with the old KonsolScript engine, FreeKE.

We still don’t have a real cross-platform editor with the same behavior as that of KSE. I myself is still using Geany on Ubuntu — same open source editor I’m looking to custom fit for KonsolScript.

So what I did was to patch up the old KSE — remove code-hints/code-complete on deprecated functions and add new ones. Seems to work fine with latest (unreleased) Quixie. I haven’t created an installer since patching is still in progress, so I’ve setup a Test Builds page which requires anyone to install the old KSE (for FreeKE) installer before patching.

To test KSE, one will have to build the latest Quixie from SVN — if you could wait, I’ll be releasing the latest Quixie next week. Still to try if KSE still works under WINE.

I tried using KSE to further develop Smack!. Screenshot shows how it displays debugging messages from Konsol:Log.

Please note that this is not the same with KAGE Studio, which was promised to be pre-released this month.

~creek23

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KonsolScript 0.3.110102 released http://konsolscript.sourceforge.net/web/2011/01/02/konsolscript-03110102-released/ http://konsolscript.sourceforge.net/web/2011/01/02/konsolscript-03110102-released/#comments Sun, 02 Jan 2011 12:20:34 +0000 http://konsolscript.sf.net/web/?p=210 After more than a month of delay, we are finally releasing KonsolScript 0.3.110102 — the first official distribution containing Quixie; yes we are deprecating FreeKE.

Download Ki-siBeen having a problem debugging the build for GNU/Linux, thus only an installer for Windows is made.

The source code is released as well.

Please note that version 0.2.100402 is more compatible to the current demos. A re-release of the demos are to be made later — hopefully by first quarter of this year.

Version 0.3.110102 here has deprecated a bunch of functions which I think have duplicates. Math class’ Add, Sub, Mul, Div, Mod were removed since the functionalities can be made via +-*/ and % operators.

Game and Net class is now supported by Quixie — a demo of this will be released asap as well.

Also, we are planning to have a minor release of KonsolScript Editor (KSE) that uses Quixie instead of FreeKE. Again, desired to be released asap.

We have pretty much covered most of the listed tasks for KonsolScript’s 2010 roadmap. If only we have more active contributors.

The release of the vector-rendering Quixie will be released in a patch-like manner later as well.

Anyway, looks like partial roadmap for 2011 has already been listed here — pretty much release of demos for 0.3.xxxxxx. And no doubt, a lot of debugging once you guys get a hand on our latest engine.

Well, that’s it for now. Happy hacking! 😉

~creek23

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Welcome Brian! http://konsolscript.sourceforge.net/web/2010/01/02/welcome-brian/ http://konsolscript.sourceforge.net/web/2010/01/02/welcome-brian/#comments Sat, 02 Jan 2010 04:15:11 +0000 http://konsolscript.sf.net/web/?p=191 New year has brought us a new developer.

Everyone, please welcome Brian Matheson. A hacker from Washington, United States.

He will be the maintainer for the KonsolScript Editor. This means that he will be the main man to talk to on everything that concerns the editor. From feature request, bug report and possibly documentation. …err, that is, as long his availability permits.

Welcome aboard Brian!

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