Tag: quixie
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Quixie 0.5.0 beta ready
Currently targeting that before end of 2018, Quixie 0.5 will be released. (fingers crossed) What’s in it? It’s CPP-port of Quixie 0.4 series. Is it faster? Well, I haven’t fully benchmarked it yet but more than being faster than FreeBASIC-port, I’m aiming for Chrome/Firefox plug-in for Web-deployment capability. So, “Why?” …well, why not? 😀 I…
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Ubuntu Rejected Quixie
Two and a half years ago, I submitted Quixie to Ubuntu Software Center to bring the app closer to users. Ubuntu Software Center is like the Google Play for Ubuntu Users, or AppStore for Apple, or Steam for Gamers… etc., you get the idea. After a month of waiting, this is the exact message I…
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KonsolScript’s first mini-movie project
Just wanted to share the mini-video we did for 2 weeks. I’m actually happy to make use of KonsolScript with the scenes involving close-up shots of Tony Stark and compositing pre-rendered Ironman against a background image. Blender was used to animate a 3D Ironman, and have it rendered on a sequence of 1920×1080 PNG files.…
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Scripting Visual Effects
Found another use case for KonsolScript! Scripting Visual FX for videos. 😀 Yes, is some ways it still is game-related — kind of like scripting an explosion when the player throws a bomb or something. But this use case is basically pre-rendering FX then saving it as frames to be used as a clip on…
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Quixie’s Network problem
It’s been more than 3 months since the last release of Quixie and we haven’t released any Smack update since v0.1. Although we’ve fixed two bugs (one of which is a major bug) since Quixie 0.4.2 (second release of v0.4 series) in February, we couldn’t package any release just yet. This is due to String:Split…
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KonsolScript 0.4.120210 released
Second release of the 0.4 series is out. This release packs a single update — the renderer. With the release of Smack! v0.1, people have been lenient with except for the very low FPS — a comment which we took seriously. Quixie’s source code have always had conditional compilation for Cairo as an alternative render…