Tag: quixie
-
Flash-compatible vector curve
As you would already know, Quixie is using Cairo for rendering vector graphics. Flash is using Quadratic Bezier curves while Cairo uses Cubic Bezier curve. After implementing Quadratic Bezier curve, I tried creating a heart and a circle for a simple Valentine’s Day demo, until I noticed something. The image below displays the progress made…
-
KonsolScript 0.3.110102 released
After more than a month of delay, we are finally releasing KonsolScript 0.3.110102 — the first official distribution containing Quixie; yes we are deprecating FreeKE. Been having a problem debugging the build for GNU/Linux, thus only an installer for Windows is made. The source code is released as well. Please note that version 0.2.100402 is…
-
Quixie now supports Net class
Another milestone for the Quixie project — the support for Net class, partially compatible to FreeKE‘s implementation. FreeKE was using DirectX7’s DirectPlay while Quixie is powered by cha0s’ free ChiSock network library. Quixie’s network capability runs on User-Datagram Protocol (UDP). This means that one can create a real-time multiplayer game. Of course, everything is preliminary…
-
Quixie version scheme changed
With the latest Quixie updates, we have decided to follow FreeKE’s version scheme. Last FreeKE release was 0.2.27 but because Quixie is more than just on par with FreeKE, we are using 0.3.XXXXXX — that six Xs will retain the build date. As you can see from the screenshots of the previous post, it has…
-
Quixie now have game engine
Finally got the time of debugging the ported FreeKE’s game engine code. Only get to make the Ubuntu version work. A few memory leaks here and there keeps it from running in Windows properly. And for almost a month now, I don’t have access to any Windows dev box. UPDATE : A friend gave me…
-
Messing around with Vectors
Quixie’s development has been busy throughout May 2010. Quixie is getting a revamp on rendering engine. Cairo is being used to support vector-rendering. As such, new commands were added to Draw class: BeginFill(color, destination) CurveTo(x, y, destination) Clear(destination) LineStyle(thickness, color, destination) LineTo(x, y, destination) MoveTo(x, y, destination) All of which are only functional on the…