Tag: smack

  • HTML5 Smack!

    HTML5 Smack!

    I know we promised a Smack! pre-release by mid of November. But co-Game Designers, Mark and Uriel are wanting to cook the build a little more to avoid a half-baked demo. But I guess they can’t prevent me from releasing an HTML5 port of the half-baked Smack! 🙂 What you get to play in the…

  • KonsolScript 0.3.111117 released

    KonsolScript 0.3.111117 released

    Just in time for KonsolScript’s sixth birthday! The sixth and our last release for 0.3 series before we move to 0.4 early next year, which would be in a-month-and-a-half time from now. Here it is! So what’s so important in this release? This is the Quixie build that is compatible to the on-going patch of…

  • KonsolScript Editor Update

    KonsolScript Editor Update

    There’s been a demand to have an editor for Quixie. Right now, what we have is the outdated KonsolScript Editor (KSE), which was designed to work with the old KonsolScript engine, FreeKE. We still don’t have a real cross-platform editor with the same behavior as that of KSE. I myself is still using Geany on…

  • Smack Planning!

    Smack Planning!

    As much as I’d like to follow SCRUM in the development of Smack!, we couldn’t. So instead of calling it a Sprint Planning, I’m calling the meeting Smack Planning! 😀 Photos below are what Mark, Uriel and I drew for the planning of Smack! If you’ve been checking the SVN repository, you now know that…

  • Sneak peek at Smack!

    Sneak peek at Smack!

    KonsolScript’s official tech-demo is starting to shape up after years of delay. Below is the screenshot of the soon to be released game. Got nothing more to say. Update: (Added link to screencast) ~creek23 (goes back coding Smack!)