speaker – KonsolScript http://konsolscript.sourceforge.net/web The Free and Open Game Programming Language Wed, 13 Jun 2012 16:20:51 +0000 en-CA hourly 1 https://wordpress.org/?v=6.3.1 Quixie’s Network problem http://konsolscript.sourceforge.net/web/2012/05/30/quixies-network-problem/ http://konsolscript.sourceforge.net/web/2012/05/30/quixies-network-problem/#respond Tue, 29 May 2012 18:17:46 +0000 http://konsolscript.sf.net/web/?p=556 Ki-si DevelopsIt’s been more than 3 months since the last release of Quixie and we haven’t released any Smack update since v0.1. Although we’ve fixed two bugs (one of which is a major bug) since Quixie 0.4.2 (second release of v0.4 series) in February, we couldn’t package any release just yet.

This is due to String:Split bug which we haven’t fixed and a latency and/or fidelity problem with Quixie’s network capability. This fidelity issue is noticed when a server is trying to send a string content to a client in a fast, real-time-like manner. The message is not properly received on the client that some of the text contents are missing.

It is, however, possible to make turn-based game since polling would take lesser processing. With this, I was wondering if it’s actually possible to make a multiplayer poker game like the ones available at partycasino.com. Although one would need a huge amount of moola to operate the server. 😛

We’ve almost released the third installment of v0.4 series during the last week of March but sadly, we can’t. We didn’t have time to fix the problem since we got busy writing libkage for Android last April.

If only we have enough funding so this project’s progress would go smoothly as planned. Like, how expensive is it to buy one of our Smack mugs? Each mug you buy would help fund KonsolScript game programming competition, which would in turn make the competitors-to-be a possible member of the community who would help finish tutorials and document other stuff while I get busy developing the engine.

By the way, a quick shout-out to a friend who has been in Spain for quite some time now, Ghie Esporton, who — in her own little way — spreads the word about KonsolScript — yes, she did talk about it in español. 😀

Hasta pronto, Ghie!

~creek23

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KonsolScript at Software Freedom Day http://konsolscript.sourceforge.net/web/2009/09/20/konsolscript-at-software-freedom-day/ http://konsolscript.sourceforge.net/web/2009/09/20/konsolscript-at-software-freedom-day/#respond Sun, 20 Sep 2009 11:43:37 +0000 http://konsolscript.sf.net/web/?p=181 Jesthony Maquiling presenting KonsolScript

Toto Maquiling, the author of Metal Slug Kuno, presented Basics of Game Programming using KonsolScript at the first celebration of Software Freedom Day at Nueva Vizcaya.

Read more.

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KonsolScript 0.2.27 released http://konsolscript.sourceforge.net/web/2009/03/05/konsolscript-0227-released/ http://konsolscript.sourceforge.net/web/2009/03/05/konsolscript-0227-released/#respond Thu, 05 Mar 2009 15:41:52 +0000 http://konsolscript.sf.net/web/?p=168 This new release is a fix to the error saying “Unexpected Entity” and “Unexpected SpriteSet“. A small bug but serious one.

As if it really took Krixware almost 6 months to release the latest KonsolScript engine.

After having an almost stable KonsolScript engine, the development has been focused on creating a faster scripting engine… — notice I didn’t say better game engine?

Ki-si DevelopsQuixie has also undergone optimization. Current improvements execute Math benchmarks to 2-2.5s from 9.897294s. Yet, Quixie is not yet ready for release because of SIGSEGV problem — though you can always build the source from its CVS repository and test it for yourselves.

All these current developments in KonsolScript has been silently progressed while having a full time job as a Game Programmer.

Speaking of which, I was invited to talk about Basics in Game Programming and KonsolScript was finally introduced and successfully presented last 28th of February 2008 in the State University of Nueva Vizcaya. (‘will post more about this later) Looking forward to collaborate with them to further develop KonsolScript.

Mj Mendoza IV,
Developer, KonsolScript

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