Tag: test
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KonsolScript Editor Update
There’s been a demand to have an editor for Quixie. Right now, what we have is the outdated KonsolScript Editor (KSE), which was designed to work with the old KonsolScript engine, FreeKE. We still don’t have a real cross-platform editor with the same behavior as that of KSE. I myself is still using Geany on…
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First Look at Kage Studio
I wanted to show you what I have been working on for the past couple of months. Yes. What you see above is the long awaited animation tool for the KAGE platform, called Kage Studio. It was planned to be released this month sadly there’s nothing much of a functionality except for drawing rectangles. Kage…
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Internals of libQuixie
It’s been (at least) 9 months since I started prototyping libQuixie, the will-be KonsolScript scripting engine supporting Object-Oriented Programming. As much as I’d like to implement it in C, String-handling with dynamic memory allocation kept me from any progress. Having been convinced by Gnash developer Rob Savoye, I decided to use C++ instead, which indeed…
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Flash-compatible vector curve
As you would already know, Quixie is using Cairo for rendering vector graphics. Flash is using Quadratic Bezier curves while Cairo uses Cubic Bezier curve. After implementing Quadratic Bezier curve, I tried creating a heart and a circle for a simple Valentine’s Day demo, until I noticed something. The image below displays the progress made…
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Quixie now have game engine
Finally got the time of debugging the ported FreeKE’s game engine code. Only get to make the Ubuntu version work. A few memory leaks here and there keeps it from running in Windows properly. And for almost a month now, I don’t have access to any Windows dev box. UPDATE : A friend gave me…