Tag: windows
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Kage Studio released?
Not really. 🙁 Was gonna clean-up my drive when I realized that the prototype-ish source code of Kage Studio hasn’t been committed, yet. Didn’t have a working GTKMM-2.0/GCC on my Windows box so I have no idea what works and what does not in the code, so I simply committed the code last week. Days…
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Smack in C++
If you haven’t read it yet, we’ve ported Smack from KonsolScript to C++ and it’s been in the SVN repository since August 2014. Was gonna resume working on it again last week until I bumped into the root cause of what I thought was a bug in Smack’s code. Apparently, I need to update my…
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Ubuntu Rejected Quixie
Two and a half years ago, I submitted Quixie to Ubuntu Software Center to bring the app closer to users. Ubuntu Software Center is like the Google Play for Ubuntu Users, or AppStore for Apple, or Steam for Gamers… etc., you get the idea. After a month of waiting, this is the exact message I…
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Scripting Visual Effects
Found another use case for KonsolScript! Scripting Visual FX for videos. 😀 Yes, is some ways it still is game-related — kind of like scripting an explosion when the player throws a bomb or something. But this use case is basically pre-rendering FX then saving it as frames to be used as a clip on…
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KonsolScript 0.4.120210 released
Second release of the 0.4 series is out. This release packs a single update — the renderer. With the release of Smack! v0.1, people have been lenient with except for the very low FPS — a comment which we took seriously. Quixie’s source code have always had conditional compilation for Cairo as an alternative render…
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Smack v0.1 released
UPDATE: Install latest KonsolScript after Installing Smack! — Smack! is a simple, free, and open source 2D Fighting game of chibi FOSS mascots created as tech demo for KonsolScript — think of Smack! as Blender‘s Elephant Dreams, Big Buck Bunny, or Sintel for KonsolScript at a smaller scale as we don’t have the resources that…