The Free and Open
Game Programming Language
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KonsolScript 0.4 is out!
We’re proudly releasing the first of the 0.4 series of KonsolScript, v0.4.120110. Not quite a big improvement over the last 0.3 release but it has gone far since the first 0.3 release last January 2011. For this release, we’ve fixed one important bug with regards to parsing the script that was preventing us from releasing…
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Tux is one angry bird
Below is a screencast of what we currently have on Smack! With Tux eagerly pursuing our ninja pig Kisi, that Linux’ penguin is one certified angry bird. While two-day game development has become a phenomenon, the Smack! dev team is taking two-months to go from prototype to this and still the game is not quite…
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Smack! Mugs
We’ve been trying to find a way of a possible source of funding for the development of this game, Smack! Unlike Blender Foundation’s approach to their open movie projects (Elephant Dreams, Big Buck Bunny, Sintel), pre-selling DVDs with the promised content of the movies source files (texture files, concept arts, even video tutorials, etc) included…
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HTML5 Smack!
I know we promised a Smack! pre-release by mid of November. But co-Game Designers, Mark and Uriel are wanting to cook the build a little more to avoid a half-baked demo. But I guess they can’t prevent me from releasing an HTML5 port of the half-baked Smack! 🙂 What you get to play in the…
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KonsolScript 0.3.111117 released
Just in time for KonsolScript’s sixth birthday! The sixth and our last release for 0.3 series before we move to 0.4 early next year, which would be in a-month-and-a-half time from now. Here it is! So what’s so important in this release? This is the Quixie build that is compatible to the on-going patch of…
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KonsolScript Editor Update
There’s been a demand to have an editor for Quixie. Right now, what we have is the outdated KonsolScript Editor (KSE), which was designed to work with the old KonsolScript engine, FreeKE. We still don’t have a real cross-platform editor with the same behavior as that of KSE. I myself is still using Geany on…