The Free and Open
Game Programming Language
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Smack Planning!
As much as I’d like to follow SCRUM in the development of Smack!, we couldn’t. So instead of calling it a Sprint Planning, I’m calling the meeting Smack Planning! 😀 Photos below are what Mark, Uriel and I drew for the planning of Smack! If you’ve been checking the SVN repository, you now know that…
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Sneak peek at Smack!
KonsolScript’s official tech-demo is starting to shape up after years of delay. Below is the screenshot of the soon to be released game. Got nothing more to say. Update: (Added link to screencast) ~creek23 (goes back coding Smack!)
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KonsolScript 0.3.111009 released
Announcing the fifth bug-fix release of the 0.3.x series — an improvement over KonsolScript 0.3.110904 release. The previous version allowed loading and blitting of images with alpha channels less than 255 (0~244) but a bug caused Quixie to crash which occurs when a 0-alpha pixel is being blitted to another 0-alpha pixel. The previous improvement…
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KonsolScript 0.3.110904 released
Once again, we are proud to announce the fourth release of the 0.3.x series. This update is an improvement over KonsolScript 0.3.110724 release. The newly introduced way of exporting PNG with magenta-transparency isn’t intuitive enough for artists to be a work-around for the PNG-loading problem found under Windows 7. To properly fix the problem, the…
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First Look at Kage Studio
I wanted to show you what I have been working on for the past couple of months. Yes. What you see above is the long awaited animation tool for the KAGE platform, called Kage Studio. It was planned to be released this month sadly there’s nothing much of a functionality except for drawing rectangles. Kage…
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KonsolScript 0.3.110724 released
We’re proud to announce the third release of the 0.3.x series, KonsolScript 0.3.110724. This is partly a bug-fix release because of the bug found on loading PNG files on Windows 7. Because of this, the new way of creating transparent PNG files for Quixie will be as shown in the screenshot. Make sure that “Save…