Tag: demo

  • KonsolScript’s first mini-movie project

    Just wanted to share the mini-video we did for 2 weeks. I’m actually happy to make use of KonsolScript with the scenes involving close-up shots of Tony Stark and compositing pre-rendered Ironman against a background image. Blender was used to animate a 3D Ironman, and have it rendered on a sequence of 1920×1080 PNG files.…

  • Scripting Visual Effects

    Found another use case for KonsolScript! Scripting Visual FX for videos. 😀 Yes, is some ways it still is game-related — kind of like scripting an explosion when the player throws a bomb or something. But this use case is basically pre-rendering FX then saving it as frames to be used as a clip on…

  • KonsolScript for Android?

    KonsolScript for Android?

    Part of our end goal for KAGE is to see it running on mobile devices. But developing and maintaining Quixie on all devices would be a daunting task for such a small dev team like ours. So to realize a KonsolScript for Android, on 7th of April, we started writing libKage for Android which is…

  • Tux is one angry bird

    Tux is one angry bird

    Below is a screencast of what we currently have on Smack! With Tux eagerly pursuing our ninja pig Kisi, that Linux’ penguin is one certified angry bird. While two-day game development has become a phenomenon, the Smack! dev team is taking two-months to go from prototype to this and still the game is not quite…

  • HTML5 Smack!

    HTML5 Smack!

    I know we promised a Smack! pre-release by mid of November. But co-Game Designers, Mark and Uriel are wanting to cook the build a little more to avoid a half-baked demo. But I guess they can’t prevent me from releasing an HTML5 port of the half-baked Smack! 🙂 What you get to play in the…

  • KonsolScript Editor Update

    KonsolScript Editor Update

    There’s been a demand to have an editor for Quixie. Right now, what we have is the outdated KonsolScript Editor (KSE), which was designed to work with the old KonsolScript engine, FreeKE. We still don’t have a real cross-platform editor with the same behavior as that of KSE. I myself is still using Geany on…