Tag: demo
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Sneak peek at Smack!
KonsolScript’s official tech-demo is starting to shape up after years of delay. Below is the screenshot of the soon to be released game. Got nothing more to say. Update: (Added link to screencast) ~creek23 (goes back coding Smack!)
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First Look at Kage Studio
I wanted to show you what I have been working on for the past couple of months. Yes. What you see above is the long awaited animation tool for the KAGE platform, called Kage Studio. It was planned to be released this month sadly there’s nothing much of a functionality except for drawing rectangles. Kage…
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Announcing the Tank game project
A colleague, Mark, was interested to make a tank game so much that he drafted a Game Design Document with information more than enough to start creating a prototype. The very core concept is a Defense of the Ancients meets Battle City. In case you’re not aware of Battle City, it is a top-view 2D…
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Flash-compatible vector curve
As you would already know, Quixie is using Cairo for rendering vector graphics. Flash is using Quadratic Bezier curves while Cairo uses Cubic Bezier curve. After implementing Quadratic Bezier curve, I tried creating a heart and a circle for a simple Valentine’s Day demo, until I noticed something. The image below displays the progress made…
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Quixie now have game engine
Finally got the time of debugging the ported FreeKE’s game engine code. Only get to make the Ubuntu version work. A few memory leaks here and there keeps it from running in Windows properly. And for almost a month now, I don’t have access to any Windows dev box. UPDATE : A friend gave me…