Tag: demo

  • Smack!

    I have been inspired with how Blender Foundation aims for an ambitious 3D animation just to test out Blender. Along the way, tweaks, additional features, and a lot of bug fix are done to Blender to meet the needs to create Elephant Dreams, Big Buck Bunny, and Sintel. Unless complete and fully playable games are…

  • Messing around with Vectors

    Quixie’s development has been busy throughout May 2010. Quixie is getting a revamp on rendering engine. Cairo is being used to support vector-rendering. As such, new commands were added to Draw class: BeginFill(color, destination) CurveTo(x, y, destination) Clear(destination) LineStyle(thickness, color, destination) LineTo(x, y, destination) MoveTo(x, y, destination) All of which are only functional on the…

  • Quixie: The fast and furious Konsolscript engine

    UPDATE: 09.06.25 There was a misinterpretation of the data gathered, when it was first posted. Quixie has shed 78.33% off its processing time when executing the Math benchmark, which makes it 529.73% faster; not 78.33% as first posted — that’s more than 5 times faster. ———- I have done a comparison sheet as to how…

  • Metal Slug Kuno on GNU/Linux

    For a while, that Toto Maquiling’s fan game, called Metal Slug Kuno, was only playable with FreeKE — only Windows users can play the demo. This is because Metal Slug Kuno is using an array of UDT (or struct in C/C++), which Quixie didn’t support before.

  • Quixie on SliTaz GNU/Linux

    Just want to give kudos to SliTaz GNU/Linux distro team for making the smallest bootable and functional GNU/Linux for desktop users. With ISO as small as 30MB, the pre-compiled Quixie will run hassle-free.