Tag: release

  • Quixie v091124 for Windows

    There was a mistake in the Quixie v091124 distribution for Windows. For some unknown reason, the attached binary is not the November-24,-2009-compiled binary. We are re-uploading the correct binary under the file name quixie_091124b_bin.zip. For the users convinience, a ZLib DLL is included.

  • Quixie build 091124 released

    After months of delay, we are now releasing build 091124 of the Quixie. That is right, folks. The long awaited fastest KonsolScript engine is out after having some time debugging and optimizing the source codes. Download your copies and test it for yourselves. We have DEB package for Ubuntu and other Debian distro, tar.gz for…

  • Metal Slug Kuno on GNU/Linux

    For a while, that Toto Maquiling’s fan game, called Metal Slug Kuno, was only playable with FreeKE — only Windows users can play the demo. This is because Metal Slug Kuno is using an array of UDT (or struct in C/C++), which Quixie didn’t support before.

  • Quixie (KonsolScript for GNU/Linux) pre-released

    After having many small developments for Quixie, we decided to finally pre-release it. Quixie now uses OpenGL for rendering, both for Windows and GNU/Linux, thanks to MySoft. This have fixed flickering (caused by very fast graphics tearing) problem under GNU/Linux — although, it still exists if compiz is running.

  • KonsolScript 0.2.27 released

    This new release is a fix to the error saying “Unexpected Entity” and “Unexpected SpriteSet“. A small bug but serious one. As if it really took Krixware almost 6 months to release the latest KonsolScript engine.

  • KonsolScript 0.2.15 released

    As Filipinos celebrates Independence Day, we, here at Krixware, also celebrates the release of version 0.2.15 of KonsolScript this 12th of June 2008. It has been a while since the last release. http://sourceforge.net/project/showfiles.php?group_id=164830&package_id=186723&release_id=447623 This release has set a new milestone for the KAGE project.