The Free and Open
Game Programming Language
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Kage v0.3.200512 released!
Version 0.3.x series first Maintenance Package released! kagestudio_v0.3.200512_win64.zip kagestudio_0.3.200512_amd64.deb Yes, that’s a Debian file, tested working on Ubuntu 20.04 LTS — along with the usual Windows release. The big file size difference is because Windows (50MB) includes official precompiled FFMPEG from ffmpeg.org and Gtkmm-3.0 runtime, while GNU/Linux (295KB) will ask you to separately pre-install its…
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Kage v0.3.200411 released!
Version 0.3.x series achieved! kagestudio_v0.3.200411_win64.zip Still a late-ALPHA or early-BETA release but still a good progress. As most backlogs for v0.3 has already been implemented in previous release, didn’t really expect to implement last few needed changes in achieving version 0.3 soon given the difficulty compared the first set of v0.3 backlogs done. Demo, you…
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Kage v0.2.200330 released!
Yes. An actual release. Not an April Fool’s. kagestudio_v0.2.200330_win64.zip And I kid you not, this release is packed with 65 CHANGES mostly related to Timeline Pane. Source code is available via SVN, at SourceForge. As a quick preview, here’s a timelapsed screencast of me illustrating a frame from Japanese Anime, Your Name (Kimi no Na…
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Kage v0.2.200220 released!
Relased a pre-Beta build for 64bit Windows! Should be able to run in Windows 7, 8, and 10 right out of the box.kagestudio_v0.2.200220_win64.zip Yes, the link above is with Kage’s own SourceForge project page. We’re moving out Kage’s development to its own SourceForge page for visibility. It’s hard to market Kage from a website for…
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Preview on Combatron Animation
Currently optimizing Kage Studio and undergoing stress testing as I create my simple Combatron animation project. Here’s a sneak peek of the beloved character of Mr Berlin Manalaysay. Just to be clear, rather than screencast of me drawing Combatron, the video above is a screencast of me doing Edit->Redo after Undo-ing — over 380 Redo.…
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Kage Studio 0.2.20200202 released
Yes! Another early BETA release! Since releasing the first Kage Studio early BETA, I’ve made some minor but important fixes. 64bit Windows users (yes, even Windows 7 — not sure with earlier Windows) should be able to enjoy exporting their animations to AVI now that we packed a pre-compiled FFmpeg (by FFmpeg team) to the…