Relased a pre-Beta build for 64bit Windows! Should be able to run in Windows 7, 8, and 10 right out of the box.
kagestudio_v0.2.200220_win64.zip
Yes, the link above is with Kage’s own SourceForge project page. We’re moving out Kage’s development to its own SourceForge page for visibility. It’s hard to market Kage from a website for an unknown scripting language. I’ll still post about Kage here every now and then.
For GNU/Linux users, I still don’t have an idea how to properly pack GNU/Linux binary with all the Gtkmm dependencies in it. Still trying to learn Flatpak. For now, you can download the code, install Gtkmm 3.0, and compile it yourself.
Source code is still with KonsolScript repository: https://sourceforge.net/p/konsolscript/code/HEAD/tree/studio/
This release contains fixes upon fixes! Fixes in Z-Ordering and Loading KSF!
- Fixed raiseSelectedShape/lowerSelectedShape to handle multi-selected Shapes
- Fixed raiseToTopSelectedShape where multi-selected Shapes change z-ordering
- Fixed recursive error printing when loading malformed KSF
- Fixed message when malformed KSF wasn’t able to load
- Fixed deleteSelectedShapes where wrong Shape was being deleted
- Fixed z-ordering issue when grouping multi-selected Shapes
- Re-implemented raiseToTopSelectedShape / lowerToBottomSelectedShape for better code-readability
- Fixed ColorData::equalTo()
- Initialized StrokeColorData::thickness to avoid random value on runtime
- Fixed Issue #1 – https://sourceforge.net/p/kage/tickets/1/
- Fixed issue #10 – https://sourceforge.net/p/kage/tickets/10/
Yes, the last 2 are from SourceForge’s Bug Tracker for Kage. We’ll start using that so fixes will have better context on bug reporting.
So, you’re running Kage. Now, what? Sadly, we don’t have tutorials available yet. But Kage should be intuitive enough to easily get started. Not sure what to draw? Watch this demo to see what it can do!
~creek23
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