Tag: test
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Preview on Combatron Animation
Currently optimizing Kage Studio and undergoing stress testing as I create my simple Combatron animation project. Here’s a sneak peek of the beloved character of Mr Berlin Manalaysay. Just to be clear, rather than screencast of me drawing Combatron, the video above is a screencast of me doing Edit->Redo after Undo-ing — over 380 Redo.…
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Ubuntu Rejected Quixie
Two and a half years ago, I submitted Quixie to Ubuntu Software Center to bring the app closer to users. Ubuntu Software Center is like the Google Play for Ubuntu Users, or AppStore for Apple, or Steam for Gamers… etc., you get the idea. After a month of waiting, this is the exact message I…
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Scripting Visual Effects
Found another use case for KonsolScript! Scripting Visual FX for videos.
Yes, is some ways it still is game-related — kind of like scripting an explosion when the player throws a bomb or something. But this use case is basically pre-rendering FX then saving it as frames to be used as a clip on…
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KonsolScript for Android?
Part of our end goal for KAGE is to see it running on mobile devices. But developing and maintaining Quixie on all devices would be a daunting task for such a small dev team like ours. So to realize a KonsolScript for Android, on 7th of April, we started writing libKage for Android which is…
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Tux is one angry bird
Below is a screencast of what we currently have on Smack! With Tux eagerly pursuing our ninja pig Kisi, that Linux’ penguin is one certified angry bird. While two-day game development has become a phenomenon, the Smack! dev team is taking two-months to go from prototype to this and still the game is not quite…
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HTML5 Smack!
I know we promised a Smack! pre-release by mid of November. But co-Game Designers, Mark and Uriel are wanting to cook the build a little more to avoid a half-baked demo. But I guess they can’t prevent me from releasing an HTML5 port of the half-baked Smack!
What you get to play in the…