The Free and Open
Game Programming Language

  • Kage Studio early Beta released!

    Since dumping of the backlog last March 2018, finally, I’ve made progress! This project being open source in nature haven’t implemented everything listed on the backlog. But during our internal testing, I’ve identified top 5 functionalities that needs to be prioritized. And prioritize I did. So, to celebrate this milestone, I’m releasing an early BETA…

  • Combatron on Kage Studio

    Combatron on Kage Studio

    I’m torn on releasing a binary given the current state of Kage Studio. For sure, a lot of needed functionalities are yet to be implemented, but with the tool shaping up the past days I’m eager to release an early-beta to get feedback. So, I decided to record myself demonstrating its current capabilities. I could…

  • Kisi on Kage Studio

    Kisi on Kage Studio

    Been a while but Kage Studio had some items on the backlog crossed out. Tried creating Kisi using latest build and while it’s doable, Kage Studio surely needs a lot more work. Some highly needed functionality includes Undo/Redo, Shape Rotation, Save/Load File, Multiple-selection, Zoom-in/out — in that exact order. If you’d like to help, check…

  • Quixie 0.5.0 beta ready

    Currently targeting that before end of 2018, Quixie 0.5 will be released. (fingers crossed) What’s in it? It’s CPP-port of Quixie 0.4 series. Is it faster? Well, I haven’t fully benchmarked it yet but more than being faster than FreeBASIC-port, I’m aiming for Chrome/Firefox plug-in for Web-deployment capability. So, “Why?” …well, why not? 😀 I…

  • Kage Studio Backlog

    UPDATED: 2020/01/014 Dumping Kage Studio’s TODO list. Anyone is free to check-out the code and implement what’s needed before releasing a binary for public testing. Listed in no particular order: IMPLEMENT pseudo-delete of fill via 0-alpha rendering IMPLEMENT pseudo-delete of stroke via 0-alpha rendering FIX rendering of all layers while mouse is Down IMPLEMENT undo…

  • Kage Studio released?

    Kage Studio released?

    Not really. 🙁 Was gonna clean-up my drive when I realized that the prototype-ish source code of Kage Studio hasn’t been committed, yet. Didn’t have a working GTKMM-2.0/GCC on my Windows box so I have no idea what works and what does not in the code, so I simply committed the code last week. Days…